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One of the things we’ve recently been thinking about at Linden Lab is how we can better highlight the value created by the communities of Second Life: the concerts Residents put on, the role-playing experiences they create, the replicas of real-world locations they construct, and so much more. We believe the new-user experience for Second Life works best when it is fundamentally connected to specific user-created content, and one of the things we’re working on now is making those connections stronger.
As we move towards this goal, we are ending the Community Gateway (CG) program, effective immediately. Ultimately, we want new Residents to be able to begin their time in Second Life at any location, connecting immediately to user-created experiences that interest them. For example, if you’ve joined Second Life because you’re interested in a re-creation of an historical site, then we want you to begin your experience not by walking through a welcome area, but by exploring the space you came to enjoy, and learning basic functions as you go. With our current model, there’s too much distance between new users and the amazing Resident-created content they come to Second Life to enjoy. We’re working now to close that gap.
The Community Gateway program was a step in the right direction. It was intended to help give new Residents a starting point associated with a particular inworld community, often based on geography and language, and a few were successful in turning newcomers into engaged Second Life Residents. However, many showed lower rates of retention than our own Welcome Island. Additionally, we’ve found that many new users were confused by the option of starting in Community Gateway and abandoned the registration process at that point. We will remove Community Gateways from the current registration path on August 19 in order to simplify registration and give us a more reliable baseline metric to use for comparison as we go forward with our new approach.
We’ve already seen this strategy -- directly connecting newcomers with the content they’re most interested in -- work for interests like vampire roleplay and music venues inworld. We’re going to continue to iterate on this approach, but the initial results indicate that we’ll be better able to engage new Residents with Second Life by connecting them with content based on their interests right away, rather than having them start in an orientation space.
Communities are certainly an important part of the Second Life experience for many Residents, and many Community Gateways offer compelling experiences for specific communities in Second Life. Though we are ending the Community Gateway program and changing the registration experience, we will keep these spaces in the Destination Guide, so that Residents can easily find and join these communities.
I’d like to thank the participants in the Community Gateways program for all of their hard work. It is always a difficult decision to end an initiative like this, but it’s what we need to do to focus on making Second Life a faster, easier, and more enjoyable experience for all.
Quelle : http://blogs.secondlife.com/communi...0/08/19/a-new-approach-to-welcoming-residents
As we move towards this goal, we are ending the Community Gateway (CG) program, effective immediately. Ultimately, we want new Residents to be able to begin their time in Second Life at any location, connecting immediately to user-created experiences that interest them. For example, if you’ve joined Second Life because you’re interested in a re-creation of an historical site, then we want you to begin your experience not by walking through a welcome area, but by exploring the space you came to enjoy, and learning basic functions as you go. With our current model, there’s too much distance between new users and the amazing Resident-created content they come to Second Life to enjoy. We’re working now to close that gap.
The Community Gateway program was a step in the right direction. It was intended to help give new Residents a starting point associated with a particular inworld community, often based on geography and language, and a few were successful in turning newcomers into engaged Second Life Residents. However, many showed lower rates of retention than our own Welcome Island. Additionally, we’ve found that many new users were confused by the option of starting in Community Gateway and abandoned the registration process at that point. We will remove Community Gateways from the current registration path on August 19 in order to simplify registration and give us a more reliable baseline metric to use for comparison as we go forward with our new approach.
We’ve already seen this strategy -- directly connecting newcomers with the content they’re most interested in -- work for interests like vampire roleplay and music venues inworld. We’re going to continue to iterate on this approach, but the initial results indicate that we’ll be better able to engage new Residents with Second Life by connecting them with content based on their interests right away, rather than having them start in an orientation space.
Communities are certainly an important part of the Second Life experience for many Residents, and many Community Gateways offer compelling experiences for specific communities in Second Life. Though we are ending the Community Gateway program and changing the registration experience, we will keep these spaces in the Destination Guide, so that Residents can easily find and join these communities.
I’d like to thank the participants in the Community Gateways program for all of their hard work. It is always a difficult decision to end an initiative like this, but it’s what we need to do to focus on making Second Life a faster, easier, and more enjoyable experience for all.
Quelle : http://blogs.secondlife.com/communi...0/08/19/a-new-approach-to-welcoming-residents