Deploys for the week of 2011-08-22
I'm Back!! Much thanks to Maestro Linden for covering for me while I was on vacation last week. I got lucky and picked the 1 week out of the year that Seattle had no rain. Now that I am back to work it's raining again.
This week MESH goes to the main channel. Wow, we've been working on this one for a long time and this is it. Thanks to everyone who has participated in the beta process and filed bugs!
Second Life Server (main channel)
2011-08-23, 5:00am: Rolling Restart - Release Notes: https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_Server/11
Second Life RC BlueSteel
The project on this channel To Be Determined.
2011-08-24, 8:00am: Rolling Restart - Release Notes: https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_RC_BlueSteel/11
Second Life RC LeTigre
The project on this channel To Be Determined.
2011-08-24, 9:00am: Rolling Restart - Release Notes: https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_RC_LeTigre/11
Second Life RC Magnum
The project on this channel To Be Determined.
2011-08-24, 09:00am: Rolling Restart - Release Notes: https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_RC_Magnum/11
We will be monitoring this thread during the next week so please feel free to post issues that you feel have been introduced by the new code. Please file a JIRA for issues you find and post the JIRA link into this thread. It really helps us out. When determining if issues are relevant or not research is key. Tracking down exactly the right situation where an issue is occurring greatly speeds up the development process to get fixes in place.
I appreciate your help. Have a good week!
Quelle:
Deploys for the week of 2011-08-22 - Second Life
I'm Back!! Much thanks to Maestro Linden for covering for me while I was on vacation last week. I got lucky and picked the 1 week out of the year that Seattle had no rain. Now that I am back to work it's raining again.
This week MESH goes to the main channel. Wow, we've been working on this one for a long time and this is it. Thanks to everyone who has participated in the beta process and filed bugs!
Second Life Server (main channel)
- Mesh objects can be uploaded
- Child prims can be set to have no collision shape (do not contribute to collision of object)
- Objects that use the features above (mesh shapes or non-colliding parts) will have prim cost calculated based on actual impact to the parcel/region rather than simple count.
- Max prim scale has been raised to 64m on a side
- New physics engine
- Overhaul how collision shapes are constructed and stored in memory.
- 10 cm gap between colliding objects has been removed for most objects:
- For convex prims (dynamic and static)
- Concave prims (static only)
- For small prims ( <~0.2m on a side ) it can't be completely removed so those objects may still exhibit a gap, but it will typically be smaller than it was before the change.
- Parcel-full return sort order has changed: most recently "changed" get returned first, but still grouped by OTHER, GROUP, and OWNER in that order.
- Full details here: https://wiki.secondlife.com/wiki/Mesh
2011-08-23, 5:00am: Rolling Restart - Release Notes: https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_Server/11
Second Life RC BlueSteel
The project on this channel To Be Determined.
2011-08-24, 8:00am: Rolling Restart - Release Notes: https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_RC_BlueSteel/11
Second Life RC LeTigre
The project on this channel To Be Determined.
2011-08-24, 9:00am: Rolling Restart - Release Notes: https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_RC_LeTigre/11
Second Life RC Magnum
The project on this channel To Be Determined.
2011-08-24, 09:00am: Rolling Restart - Release Notes: https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_RC_Magnum/11
We will be monitoring this thread during the next week so please feel free to post issues that you feel have been introduced by the new code. Please file a JIRA for issues you find and post the JIRA link into this thread. It really helps us out. When determining if issues are relevant or not research is key. Tracking down exactly the right situation where an issue is occurring greatly speeds up the development process to get fixes in place.
I appreciate your help. Have a good week!
Quelle:
Deploys for the week of 2011-08-22 - Second Life