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Q2 Coming Soon: What's Ahead For Second Life

Kila Shan

Moderatorin
Teammitglied
Q2 Coming Soon: What's Ahead For Second Life

Posted by T Linden on May 3, 2010 12:05:39 PM

As I mentioned in the Q1 2010 Economy Blog Post, we're inaugurating a new regular featured post that we will share with you each quarter. While the economy blog post generally looks backward at the quarter just past, the Coming Soon post will look forward to the months ahead, and highlight some of the coming product releases. Just as M Linden kicked off 2010 with an outline of the year in his New Year's Day post, we want to keep the information flowing.
Our intent with the Coming Soon posts is to:

  • provide Residents with early notice of changes we're planning to the Second Life platform and experience
  • provide inworld businesses with an opportunity to see what's ahead and prepare
  • provide a regular forum where we can discuss what is coming down the pike
The Coming Soon posts will attempt to cover the most important product and feature developments that are on our near- to mid-term roadmap, although we won't always be able to share every aspect of every project, and we'll sometimes need to leave details to the official announcements. Instead, this post is meant give a general sense of the direction Linden Lab will be taking in the months ahead. As we develop new products, we will work with stakeholders as early as possible, then expand into beta tests, then broadly communicate about what we have planned via these posts.

Why Now?
Coming Soon posts are being inaugurated now for a number of reasons. The first is that we have lots of good things in the pipeline, so we're excited to share what's coming. The second is that we've received a lot of requests to share information about what we are going to ship. The third is that we are starting to innovate on shorter cycles, so we've decided to pick a regular time in the quarter (roughly 3-4 weeks after the close of the previous quarter) to share what we know. The final reason is that, as we get to be a bigger company, with lots of folks working on different parts of Second Life, our old model of sharing information mainly through Office Hours or inworld conversations is not meeting the need that the broad base of Second Life Residents have for information. Transparency has always been a fundamental value of Linden Lab, so we're making this a regular quarterly feature.

So What Is Coming?
There are lot of new products and features that we anticipate in in the next few months. While nothing is ever written in stone (or, where Second Life is concerned, prims and textures), the following are some of the things we are working on. There will of course be projects we won't mention here -- and in some cases there may be projects we mention here that don't end up shipping, for one reason or another. Our goal is to share with you what we know at the moment, in the hopes it will improve your experience of Second Life, and to update you regularly as to any changes. So here goes:

Second Life Marketplace Beta (Xstreet Redesign)
This summer will see the beta launch of a redesigned XstreetSL marketplace on a new technical platform. To be known as the SL Marketplace, the beta will feature a new look and feel, more in line with www.secondlife.com. More importantly, the SL Marketplace will have many new features for merchants and shoppers alike. The Commerce team is very excited to bring these new capabilities to Residents. For more information, read today's blog post announcing the new marketplace.

Viewer 2.1
The Viewer team is already hard at work on the Viewer 2.1 release, which we anticipate will arrive mid-summer. Built on the Viewer 2 foundation, this new release is focused on increasing performance and stability, tweaking the usability of Viewer 2 based on Resident feedback, and introducing a few new features, mostly around sharing and social tools for Residents. Suffice to say that the team has been incorporating feedback from a variety of Residents, and we're hopeful that we'll make good progress with the 2.1 release. Those of you who want to follow the release as it evolves can watch the open-source drops, as we'll be doing as much of the development as we can in the open branch of the viewer. (More info on how do that here.) The viewer team is making good progress and will be posting more detail about Viewer 2.1 in the next few days.

Search
We heard your feedback on Search in Viewer 2 loud and clear! We'll be introducing many incremental changes to Search in the months ahead. We are focusing on Land and Event search first, as well as back-end upgrades to improve speed and relevance.

Mesh Public Beta
We're happy to announce that we anticipate launching a beta test of mesh imports in Q2 2010. While we've publicly announced that bringing files into Second Life from standard authoring tools like Maya, 3D Studio Max, and others is on our roadmap for 2010, we're pleased to be able to put it in Residents' hands sooner rather than later. The beta will likely be limited to the Beta Grid, and to a special beta version of the viewer, but this is a very exciting development. This capability is a dramatic advance for Second Life content creators, as it opens up the door to more tools, more content, and more builders. We are very conscious of the potential issues around this capability, such as its impact on performance, the impact on current inworld businesses, and the large amount of content outside of Second Life that will be making its way into Second Life, and we're working hard to make sure that none of those issues will be showstoppers. Mesh has been in private beta since the beginning of the year, which has provided us with a great deal of valuable feedback, and we're super excited to take this next step. Stay tuned for more details from the Content Tools team in the next few weeks.

Relaunch of Avatars United
We acquired Avatars United in Q1, and since then the Avatars United team has been hard at work building up the scalability and feature set of the site. Our ultimate goal is for Avatars United to function as a set of social tools for Residents, including Web-based profiles for Second Life avatars and Second Life groups, and tighter integration between the site and the Viewer, and between the site and secondlife.com. Because the social experience is so critical to Second Life, we plan to launch a new, beta version of Avatars United, and ask for your feedback as we evolve that part of the service over the following quarters. We would like to see the site become a social hub for Second Life users, but we want to know your thoughts about lots of topics: what information you want to share (and not share), features you'd like to see (and wouldn't), and concerns you might have about privacy or the promotional tools of Avatars United. We hope to launch this new beta test of Avatars United by the summer.

Havok 7 and Server 1.40
Server 1.40 is primarily going to roll out the Havok 7 Physics Engine. The Havok 7 engine will provide some nice performance enhancements, but the work is foundational as we look ahead into later in 2010 and 2011. Also in Server 1.40 are web services that will make the integration between the Second Life Marketplace and the inworld Second Life experience smoother than it is at the moment. We anticipate shipping Server 1.40 by summer.

And More!

We anticipate releasing many other good things this summer, many of which deserve their own blog posts and more detail than we have room for here, so watch the Second Life blog for future developments.

We'll do our best to answer any questions you may have about the roadmap and features we've detailed in this post. Please join us in the discussion thread below, and use the #sl hashtag to spread the news on your favorite social networks.
 
Auf den Mesh Import bin ich gespannt, was das für folgen haben wird und wie genau das funktionieren soll.
Wenn das im Beta verfügbar ist, werde ich das gleich mal probieren.
 
Hört sich soweit ganz gut an, jedoch verursacht die Ankündigung des Viewers 2.1 ein beklemmendes Gefühl.
Wie es aussieht, muss ich nun doch so langsam auf den 2er umsteigen.

Meshes:
Prima, aber ich hoffe doch inständig, dass man auch mit Blender Meshes erzeugen und exportieren kann.
 
Das Video, in dem ein Mesh importiert wird, gibt es ja schon ziemlich lange.
Dann wirds ja jetzt endlich mal umgesetzt.

Aber die Funktion würd mich interessieren. Theoretisch kannst du dann ja dein Haus aus 1 Prim bauen. Wäre ja ein Nachteil für LL..

Vielleicht werden die Verticles auch nur verdoppelt.. (reine Vermutung)
 

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