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Script gesucht

Katta Kattun

Freund/in des Forums
Huhu,

also scripten kann ich immer noch nicht richtig :oops: jedenfalls ist es nicht erwähnenswert.

Ich benötige ein Script welches auf Klick die Textur verändert. Ich klicke und die verknüpften Teile die dieses Script in sich haben sollen die Textur verändern. Besonders schön wäre es wenn ich es in alle verlinkten Teile packen kann aber nur ausgewählte Objekte darauf reagieren.
Also z.B. hab ich Möbel die aus Holz und Metal bestehen. Wenn man auf das Metalklickt möchte ich das nur das Metal verändert wird, und wenn man auf das Holz klickt das sich nur die Holzteile verändern.
ich möchte kein Menügeführtestexturwechselscript (juchu...schöne Wortfindung)

Vielleicht gibt es das irgendwo free, aber ich hab mich schon rammelig gesucht und nichts gefunden.

Könnt Ihr mir helfen?
 
Ergänzung: wenn es nur über Menü sowas gibt dann nehme ich natürlich auch sowas :) Aber ich bin von diesen Menüs immer so abgenervt und wollte das nicht unbedingt auch noch in meine Sachen packen. Aber zur Not... Ihr wisst schon :)
 
Hm, das sollte alles ohne all zu große Probleme machbar sein. Es wären aber mehrere Scripte nötig, wenn das gescheit und schnell funktionieren soll.
 
ich find es grad unheimlich weil ich mir grad mit diesem collar beschäftige als ich Dein Posting gelesen habe :D Es liegt auseinandergenommen vor mir (allerdings aus einem anderen Grund)

Ich schau mir das gleich mal an, danke

(vielleicht meld ich mich nochmal wenns nicht klappt :) )
 
ANMERKUNG MOD: Shirley Iuga
Zeit: 22.12.2008 - 17:56:08

Grund: Falsches Unterforum!

Dieser Thread wird verschoben!
VON (Alt): FRAGEN ZUM SCRIPTING

Titel und Inhalt des Eröffnungsposts gehören offensichtlich besser in das jetzige Unterforum.

Sollte ich die Absicht des Eröffnungsposters falsch verstanden haben, bitte ich darum zukünftig den Titel und Text entsprechend deutlicher zu formulieren oder ein Ticket zu eröffnen.

Kritik an dieser Moderatoren-Massnahme? Bitte hier lesen


Vielen Dank und Viel Erfolg!

Shirley Iuga
 
Fangen wir hier nun einmal mit den Scripten des Opencollar an.
es gibt dort jeweils ein Script für die Textur [libary:6acdf169aa]Eine [Bilddatei] welche über ein [Objekt] gelegt werden kann. Neue [Texturen] müssen vor einer Verwendung auf einem [Objekt] in [SecondLife] für ca. 10 [L$] hochgeladen werden[/libary:6acdf169aa] und die Farbe.
Diese Scripte müssen vom "Ballast" des Collars befreit und zusammengefasst werden.
Mir gefällt besonders die Funktion, daß Primgruppen anhand der Objektbeschreibung definiert und gemeinsam verändert werden können.
Des Weiteren ist es open source und das Ergebnis dieser Arbeit nun würde ichauchgerne opensource beibehalten, daher auch dieser Post hier.

Script 1 - Color:
Code:
//Licensed under the GPLv2, with the additional requirement that these scripts remain "full perms" in Second Life.  See "OpenCollar License" for details.
//color

//on getting color command, give menu to choose which element, followed by menu to pick color

list elements;
string currentelement = "";
string currentcategory = "";
list categories = ["Blues", "Browns", "Grays", "Greens", "Purples", "Reds", "Yellows"];
list colorsettings;
string parentmenu = "Appearance";
string submenu = "Colors";

string dbtoken = "colorsettings";

key user;
key httpid;

list colors;
integer stridelength = 2;
integer page = 0;

integer listenchannel = 202983;//just something i randomly chose
integer listenhandle;
integer timeout = 30;

//MESSAGE MAP
integer COMMAND_NOAUTH = 0;
integer COMMAND_OWNER = 500;
integer COMMAND_SECOWNER = 501;
integer COMMAND_GROUP = 502;
integer COMMAND_WEARER = 503;
integer COMMAND_EVERYONE = 504;
integer CHAT = 505;

//integer SEND_IM = 1000; deprecated.  each script should send its own IMs now.  This is to reduce even the tiny bt of lag caused by having IM slave scripts
integer POPUP_HELP = 1001;

integer HTTPDB_SAVE = 2000;//scripts send messages on this channel to have settings saved to httpdb
                            //str must be in form of "token=value"
integer HTTPDB_REQUEST = 2001;//when startup, scripts send requests for settings on this channel
integer HTTPDB_RESPONSE = 2002;//the httpdb script will send responses on this channel
integer HTTPDB_DELETE = 2003;//delete token from DB
integer HTTPDB_EMPTY = 2004;//sent when a token has no value in the httpdb

integer MENUNAME_REQUEST = 3000;
integer MENUNAME_RESPONSE = 3001;
integer SUBMENU = 3002;

//5000 block is reserved for IM slaves

string UPMENU = "~PrevMenu~";

list FillMenu(list in)
{
    //adds empty buttons until the list length is multiple of 3, to max of 12
    while (llGetListLength(in) != 3 && llGetListLength(in) != 6 && llGetListLength(in) != 9 && llGetListLength(in) < 12)
    {
        in += [" "];
    }
    return in;
}

list RestackMenu(list in)
{
    //re-orders a list so dialog buttons start in the top row
    list out = llList2List(in, 9, 11);
    out += llList2List(in, 6, 8);
    out += llList2List(in, 3, 5);    
    out += llList2List(in, 0, 2);    
    return out;
}

CategoryMenu(key av)
{
    //give av a dialog with a list of color cards 
    string prompt = "Pick a Color.";
    prompt += "  (Menu will time out in " + (string)timeout + " seconds.)\n";
    list buttons = categories;
    //buttons = llListSort(buttons, 1, TRUE);
    buttons += [UPMENU];
    llListenRemove(listenhandle);
    listenhandle = llListen(listenchannel, "", av, "");
    buttons = RestackMenu(FillMenu(buttons));
    llDialog(av, prompt, buttons, listenchannel);    
    llSetTimerEvent((float)timeout);    
}

ColorMenu(key av)
{
    string prompt = "Pick a Color.";
    prompt += "  (Menu will time out in " + (string)timeout + " seconds.)\n";
    list buttons;
    
    if (llGetListLength(colors) <= stridelength * 11)
    {
        integer n;
        for (n = 0; n < llGetListLength(colors); n = n + 2)
        {
            buttons += llList2List(colors, n, n);
        }        
        buttons += [UPMENU];        
    }
    else
    {
        //there are more than 12 colors, use page number in adding buttons
        integer n;
        for (n=0;n<10;n++)
        {
            string name = llList2String(colors, n * stridelength + (page * 10 * stridelength));
            if (name != "")
            {
                //prompt += "\n" + (string)(n + (page * 10) + 1) + " - " + name;
                //buttons += [(string)(n + (page * 10) + 1)];        
                buttons += [name];        
            }
        }
        //add the More button
        buttons += [UPMENU];        
        buttons += ["*More*"];
    }
    
    llListenRemove(listenhandle);
    listenhandle = llListen(listenchannel, "", av, "");
    buttons = RestackMenu(FillMenu(buttons));
    llDialog(av, prompt, buttons, listenchannel);    
    llSetTimerEvent((float)timeout);
}

ElementMenu(key av)
{
    string prompt = "Pick which part of the collar you would like to recolor";
    prompt += "\n(Menu will time out in " + (string)timeout + " seconds.)";    
    list buttons = llListSort(elements, 1, TRUE);
    buttons += [UPMENU] ;  
    buttons = RestackMenu(FillMenu(buttons));      
    llListenRemove(listenhandle);
    listenhandle = llListen(listenchannel, "", av, "");
    llDialog(av, prompt, buttons, listenchannel);    
    llSetTimerEvent((float)timeout);
}

string ElementType(integer linknumber)
{
    string desc = (string)llGetObjectDetails(llGetLinkKey(linknumber), [OBJECT_DESC]);
    //each prim should have <elementname> in its description, plus "nocolor" or "notexture", if you want the prim to 
    //not appear in the color or texture menus
    list params = llParseString2List(desc, ["~"], []);
    if (~llListFindList(params, ["nocolor"]) || desc == "" || desc == " ")
    {
        return "nocolor";
    }
    else
    {
        return llList2String(params, 0);
    }
}


LoadColorSettings()
{
    //llOwnerSay(llDumpList2String(colorsettings, ","));
    //loop through links, setting each's color according to entry in colorsettings list
    integer n;
    integer linkcount = llGetNumberOfPrims();
    for (n = 2; n <= linkcount; n++)
    {
        string element = ElementType(n);
        integer index = llListFindList(colorsettings, [element]);
        vector color = (vector)llList2String(colorsettings, index + 1);        
        //llOwnerSay(llList2String(colorsettings, index + 1));
        if (index != -1)
        {
            //set link to new color
            llSetLinkColor(n, color, ALL_SIDES);
            //llSay(0, "setting link " + (string)n + " to color " + (string)color);
        }
    }        
}

BuildElementList()
{
    integer n;
    integer linkcount = llGetNumberOfPrims();
    
    //root prim is 1, so start at 2
    for (n = 2; n <= linkcount; n++)
    {
        string element = ElementType(n);
        if (!(~llListFindList(elements, [element])) && element != "nocolor")
        {
            elements += [element];
            //llSay(0, "added " + element + " to elements");
        }
    }    
}

SetElementColor(string element, vector color)
{
    integer n;
    integer linkcount = llGetNumberOfPrims();
    for (n = 2; n <= linkcount; n++)
    {
        string thiselement = ElementType(n);
        if (thiselement == element)
        {
            //set link to new color
            //llSetLinkPrimitiveParams(n, [PRIM_COLOR, ALL_SIDES, color, 1.0]);
            llSetLinkColor(n, color, ALL_SIDES);
        }
    }            
    
    //change the colorsettings list entry for the current element
    
    integer index = llListFindList(colorsettings, [element]);
    if (index == -1)
    {
        colorsettings += [element, color];
    }
    else
    {
        colorsettings = llListReplaceList(colorsettings, [color], index + 1, index + 1);
    }
    //save to httpdb
    llMessageLinked(LINK_THIS, HTTPDB_SAVE, dbtoken + "=" + llDumpList2String(colorsettings, "~"), NULL_KEY); 
    //currentelement = "";    
}

integer startswith(string haystack, string needle) // [url]http://wiki.secondlife.com/wiki/llSubStringIndex[/url]
{
    return llDeleteSubString(haystack, llStringLength(needle), -1) == needle;
}

default
{
    state_entry()
    {
        //get dbprefix from object desc, so that it doesn't need to be hard coded, and scripts between differently-primmed collars can be identical
        string prefix = llList2String(llParseString2List(llGetObjectDesc(), ["~"], []), 2);
        if (prefix != "")
        {
            dbtoken = prefix + dbtoken;
        }  
        
        //loop through non-root prims, build element list
        BuildElementList();
        //llMessageLinked(LINK_THIS, HTTPDB_REQUEST, dbtoken, NULL_KEY);
        llSleep(1.0);
        llMessageLinked(LINK_THIS, MENUNAME_RESPONSE, parentmenu + "|" + submenu, NULL_KEY);        
    }

    link_message(integer sender, integer auth, string str, key id)
    {
        //owner, secowner, group, and wearer may currently change colors
        if (auth >= COMMAND_OWNER && auth <= COMMAND_WEARER && str == "color")
        {
            currentelement = "";
            ElementMenu(id);
        }
        else if (str == "reset" && (auth == COMMAND_OWNER || auth == COMMAND_WEARER))
        {
            //clear saved settings            
            llMessageLinked(LINK_THIS, HTTPDB_DELETE, dbtoken, NULL_KEY);      
            llResetScript();
        }
        else if (auth >= COMMAND_OWNER && auth <= COMMAND_WEARER)
        {
            if (str == "settings")
            {
                llInstantMessage(id, "Color Settings: " + llDumpList2String(colorsettings, ","));
            }
            else if (startswith(str, "setcolor"))
            {
                list params = llParseString2List(str, [" "], []);
                string element = llList2String(params, 1);
                vector color = (vector)llList2String(params, 2);
                SetElementColor(element, color);                
            }
        }
        else if (auth == HTTPDB_RESPONSE)
        {
            list params = llParseString2List(str, ["="], []);
            string token = llList2String(params, 0);
            string value = llList2String(params, 1);
            if (token == dbtoken)
            {
                colorsettings = llParseString2List(value, ["~"], []);
                //llInstantMessage(llGetOwner(), "Loaded color settings.");
                LoadColorSettings();
            }            
        }
        else if (auth == MENUNAME_REQUEST)
        {
            llMessageLinked(LINK_THIS, MENUNAME_RESPONSE, parentmenu + "|" + submenu, NULL_KEY);
        }
        else if (auth == SUBMENU && str == submenu)
        {
            //we don't know the authority of the menu requester, so send a message through the auth system
            llMessageLinked(LINK_THIS, COMMAND_NOAUTH, "color", id);
        }
    }
    
    http_response(key id, integer status, list meta, string body)
    {
        if (id == httpid)
        {
            if (status == 200)
            {
                //we'll have gotten several lines like "Chartreuse|<0.54118, 0.98431, 0.09020>"
                //parse that into 2-strided list of colorname, colorvector
                colors = llParseString2List(body, ["\n", "|"], []);
                colors = llListSort(colors, 2, TRUE);                
                ColorMenu(user);
            }
        }
    }
    
    listen(integer channel, string name, key id, string message)
    {
        if (message == UPMENU)
        {
            if (currentelement == "")
            {
                //main menu
                llMessageLinked(LINK_THIS, SUBMENU, parentmenu, id);                            
            }
            else if (currentcategory == "")
            {
                currentelement = "";
                ElementMenu(id);
            }
            else
            {
                currentcategory = "";
                CategoryMenu(id);
            }
        }        
        else if (currentelement == "")
        {
            //we just got the element name
            currentelement = message;
            page = 0;            
            currentcategory = "";
            CategoryMenu(id);
        }
        else if (currentcategory == "")
        {
            colors = [];
            currentcategory = message;
            page = 0;            
            //ColorMenu(id);   
            user = id;         
            //line = 0;
            //dataid = llGetNotecardLine("colors-" + currentcategory, line);
            string url = "http://collardata.appspot.com/static/colors-" + currentcategory + ".txt";
            httpid = llHTTPRequest(url, [HTTP_METHOD, "GET"], "");
        }
        else if (message == "*More*")
        {
            //increment page number
            if (llGetListLength(colors) > (11 * stridelength * (page + 1)))
            {
                //there are more pages
                page++;
            }
            else
            {
                page = 0;
            }           
            ColorMenu(id);                     
        }        
        else if (~llListFindList(colors, [message]))
        {
            //found a color, now set it
            integer index = llListFindList(colors, [message]);
            vector color = (vector)llList2String(colors, index + 1);
            //llSay(0, "color = " + (string)color);
            //loop through links, setting color if element type matches what we're changing
            //root prim is 1, so start at 2
            SetElementColor(currentelement, color);
            //ElementMenu(id);            
            ColorMenu(id);
        }            
    }
    
    timer()
    {
        //menus need to time out
        llListenRemove(listenhandle);
        llSetTimerEvent(0);
    }
    
    on_rez(integer param)
    {
        llResetScript();
    }
}


Script 2 - Texture :
Code:
//Licensed under the GPLv2, with the additional requirement that these scripts remain "full perms" in Second Life.  See "OpenCollar License" for details.
//color

//set textures by uuid, and save uuids instead of texture names to DB

//on getting texture command, give menu to choose which element, followed by menu to pick texture

list elements;
string currentelement = "";
list textures;
string parentmenu = "Appearance";
string submenu = "Textures";
string dbtoken = "textures";

integer page = 0;

integer listenchannel = 202984;//just something i randomly chose
integer listener;
integer timeout = 30;

//MESSAGE MAP
integer COMMAND_NOAUTH = 0;
integer COMMAND_OWNER = 500;
integer COMMAND_SECOWNER = 501;
integer COMMAND_GROUP = 502;
integer COMMAND_WEARER = 503;
integer COMMAND_EVERYONE = 504;
integer CHAT = 505;

//integer SEND_IM = 1000; deprecated.  each script should send its own IMs now.  This is to reduce even the tiny bt of lag caused by having IM slave scripts
integer POPUP_HELP = 1001;

integer HTTPDB_SAVE = 2000;//scripts send messages on this channel to have settings saved to httpdb
                            //str must be in form of "token=value"
integer HTTPDB_REQUEST = 2001;//when startup, scripts send requests for settings on this channel
integer HTTPDB_RESPONSE = 2002;//the httpdb script will send responses on this channel
integer HTTPDB_DELETE = 2003;//delete token from DB
integer HTTPDB_EMPTY = 2004;//sent when a token has no value in the httpdb

integer MENUNAME_REQUEST = 3000;
integer MENUNAME_RESPONSE = 3001;
integer SUBMENU = 3002;

//5000 block is reserved for IM slaves

string UPMENU = "~PrevMenu~";

list FillMenu(list in)
{
    //adds empty buttons until the list length is multiple of 3, to max of 12
    while (llGetListLength(in) != 3 && llGetListLength(in) != 6 && llGetListLength(in) != 9 && llGetListLength(in) < 12)
    {
        in += [" "];
    }
    return in;
}

list RestackMenu(list in)
{
    //re-orders a list so dialog buttons start in the top row
    list out = llList2List(in, 9, 11);
    out += llList2List(in, 6, 8);
    out += llList2List(in, 3, 5);    
    out += llList2List(in, 0, 2);    
    return out;
}

TextureMenu(key id)
{
    //create a list
    list buttons;
    string prompt = "Choose the texture to apply.  (This menu will expire in " + (string)timeout + " seconds.)\n";
    //build a button list with the dances, and "More"
    //get number of anims
    integer num_textures = llGetInventoryNumber(INVENTORY_TEXTURE);
    integer n;
    if (num_textures <= 11)
    {
        //if 12 or less, just put them all in the list
        for (n=0;n<num_textures;n++)
        {
            string name = llGetInventoryName(INVENTORY_TEXTURE,n);
            if (name != "")
            {
                prompt += "\n" + (string)(n + 1) + " - " + name;
                buttons += [(string)(n + 1)];
            }
        }  
        buttons += [UPMENU] ;
    }
    else
    {
        //there are more than 12 items, use page number in adding buttons
        for (n=0;n<10;n++)
        {
            //check for anim existence, add to list if it exists
            string name = llGetInventoryName(INVENTORY_TEXTURE, n + (page * 10));
            if (name != "")
            {
                prompt += "\n" + (string)(n + (page * 10) + 1) + " - " + name;
                buttons += [(string)(n + (page * 10) + 1)];                
            }
        }
        //add the More button        
        buttons = buttons + ["*More*"];
        buttons += [UPMENU] ;          
    }
    buttons = RestackMenu(FillMenu(buttons));    
    listener = llListen(listenchannel, "", id, "");
    llDialog(id, prompt, buttons, listenchannel);
    //the menu needs to time out
    llSetTimerEvent((float)timeout);
}

ElementMenu(key av)
{
    string prompt = "Pick which part of the collar you would like to retexture";
    prompt += "\n(Menu will time out in " + (string)timeout + " seconds.";    
    list buttons = llListSort(elements, 1, TRUE);
    buttons += [UPMENU] ;  
    buttons = RestackMenu(FillMenu(buttons));        
    llListenRemove(listener);
    listener = llListen(listenchannel, "", av, "");
    llDialog(av, prompt, buttons, listenchannel);    
    llSetTimerEvent((float)timeout);
}

string ElementType(integer linknumber)
{
    string desc = (string)llGetObjectDetails(llGetLinkKey(linknumber), [OBJECT_DESC]);
    //prim desc will be elementtype~notexture(maybe)
    list params = llParseString2List(desc, ["~"], []);
    if (~llListFindList(params, ["notexture"]) || desc == "" || desc == " ")
    {
        return "notexture";
    }
    else
    {
        return llList2String(llParseString2List(desc, ["~"], []), 0);
    }
}


LoadTextureSettings()
{
    //llOwnerSay(llDumpList2String(textures, ","));
    //loop through links, setting each's color according to entry in textures list
    integer n;
    integer linkcount = llGetNumberOfPrims();
    for (n = 2; n <= linkcount; n++)
    {
        string element = ElementType(n);
        integer index = llListFindList(textures, [element]);
        string tex = llList2String(textures, index + 1);        
        //llOwnerSay(llList2String(textures, index + 1));
        if (index != -1)
        {
            //set link to new texture
            llSetLinkTexture(n, tex, ALL_SIDES);
        }
    }        
}

integer startswith(string haystack, string needle) // [url]http://wiki.secondlife.com/wiki/llSubStringIndex[/url]
{
    return llDeleteSubString(haystack, llStringLength(needle), -1) == needle;
}

SetElementTexture(string element, key tex)
{
    integer n;
    integer linkcount = llGetNumberOfPrims();
    for (n = 2; n <= linkcount; n++)
    {
        string thiselement = ElementType(n);
        if (thiselement == element)
        {
            //set link to new texture
            llSetLinkTexture(n, tex, ALL_SIDES);
        }
    }            
    
    //change the textures list entry for the current element
    integer index;
    index = llListFindList(textures, [element]);
    if (index == -1)
    {
        textures += [currentelement, tex];
    }
    else
    {
        textures = llListReplaceList(textures, [tex], index + 1, index + 1);
    }
    //save to httpdb
    llMessageLinked(LINK_THIS, HTTPDB_SAVE, dbtoken + "=" + llDumpList2String(textures, "~"), NULL_KEY);     
}

default
{
    state_entry()
    {
        //get dbprefix from object desc, so that it doesn't need to be hard coded, and scripts between differently-primmed collars can be identical
        string prefix = llList2String(llParseString2List(llGetObjectDesc(), ["~"], []), 2);
        if (prefix != "")
        {
            dbtoken = prefix + dbtoken;
        }        
        
        //loop through non-root prims, build element list
        integer n;
        integer linkcount = llGetNumberOfPrims();
        
        //root prim is 1, so start at 2
        for (n = 2; n <= linkcount; n++)
        {
            string element = ElementType(n);
            if (!(~llListFindList(elements, [element])) && element != "notexture")
            {
                elements += [element];
                //llSay(0, "added " + element + " to elements");
            }
        }
        //llMessageLinked(LINK_THIS, HTTPDB_REQUEST, dbtoken, NULL_KEY);
        llSleep(1.0);
        llMessageLinked(LINK_THIS, MENUNAME_RESPONSE, parentmenu + "|" + submenu, NULL_KEY);         
    }

    link_message(integer sender, integer auth, string str, key id)
    {
        //owner, secowner, group, and wearer may currently change colors
        if (auth >= COMMAND_OWNER && auth <= COMMAND_WEARER && str == "texture")
        {
            currentelement = "";
            ElementMenu(id);
        }
        else if (str == "reset" && (auth == COMMAND_OWNER || auth == COMMAND_WEARER))
        {
            //clear saved settings            
            //llMessageLinked(LINK_THIS, HTTPDB_DELETE, dbtoken, NULL_KEY);      
            llResetScript();
        }
        else if (auth >= COMMAND_OWNER && auth <= COMMAND_WEARER)
        {
            if (str == "settings")
            {
                llInstantMessage(id, "Texture Settings: " + llDumpList2String(textures, ","));
            }
            else if (startswith(str, "settexture"))
            {
                list params = llParseString2List(str, [" "], []);
                string element = llList2String(params, 1);
                key tex = (key)llList2String(params, 2);
                SetElementTexture(element, tex);
            }
        }
        else if (auth == HTTPDB_RESPONSE)
        {
            list params = llParseString2List(str, ["="], []);
            string token = llList2String(params, 0);
            string value = llList2String(params, 1);
            if (token == dbtoken)
            {
                textures = llParseString2List(value, ["~"], []);
                //llInstantMessage(llGetOwner(), "Loaded texture settings.");
                LoadTextureSettings();
            }            
        }
        else if (auth == MENUNAME_REQUEST)
        {
            llMessageLinked(LINK_THIS, MENUNAME_RESPONSE, parentmenu + "|" + submenu, NULL_KEY);
        }
        else if (auth == SUBMENU && str == submenu)
        {
            //we don't know the authority of the menu requester, so send a message through the auth system
            llMessageLinked(LINK_THIS, COMMAND_NOAUTH, "texture", id);
        }        
    }
    
    listen(integer channel, string name, key id, string message)
    {
        if (message == UPMENU)
        {
            if (currentelement == "")
            {
                //main menu
                llMessageLinked(LINK_THIS, SUBMENU, parentmenu, id);              
            }
            else
            {
                currentelement = "";
                ElementMenu(id);
            }     
        }
        else if (currentelement == "")
        {
            //we just got the element name
            currentelement = message;
            page = 0;
            TextureMenu(id);
        }
        else if (message == "*More*")
        {
            //increment page number
            if (llGetInventoryNumber(INVENTORY_TEXTURE) > (11 * (page + 1)))
            {
                //there are more pages
                page++;
            }
            else
            {
                page = 0;
            }           
            TextureMenu(id);                     
        }        
        else if ((integer)message)
        {
            //got a number button
            string tex = (string)llGetInventoryKey(llGetInventoryName(INVENTORY_TEXTURE, (integer)message - 1));
            //loop through links, setting texture if element type matches what we're changing
            //root prim is 1, so start at 2
            SetElementTexture(currentelement, (key)tex);
            //currentelement = "";
            //ElementMenu(id);            
            TextureMenu(id);
        }            
    }
    
    timer()
    {
        //menus need to time out
        llListenRemove(listener);
        llSetTimerEvent(0);
    }
    
    changed(integer change)
    {
        if (change & CHANGED_OWNER)
        {
            llResetScript();
        }
    }    
}

Und nun benötigen wir noch ein Menü:
Code:
integer handle;
list MENU_MAIN = ["Color", "Texture"]; //Auswahlpunkte im Menü
key target;
integer kanal1;
string befehl;

staymenu(){
    handle=llListen(kanal1,"",NULL_KEY,"");
    llDialog(target, "MENÜ:", MENU_MAIN, kanal1);
}

default
{
    on_rez(integer blahbal) {
        llResetScript();       
    }
   
    state_entry()
    {
        kanal1 = llFloor(llFrand(100000.0)) + 1000; //gibt für kanal1 einen zufälligen Wert
    }

    touch_start(integer total_number)
    {
        target=llDetectedKey(0);
        staymenu();
    }
   
    listen(integer channel, string who, key id, string message)
    {
        if(message=="Color") ;
        else if(message=="Texture") ;
        llListenRemove(handle);
    }
}

Dies nun die Grundelemente des Scripts, das entstehen soll.

Ich lerne noch immer das scripten und versuche es selbst gerade in SL [libary:6acdf169aa]Abkürzung für [Second Life][/libary:6acdf169aa] hin zu bekommen.
Bin nur weit besser im bauen oder in Grafikarbeiten...

Würde mich über helfende Hände sehr freuen, wie die Eröffnerin des Treats bestimmt auch.

Weihnachtliche Grüße

Archon
 

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