Starting: OpenSim (Region server)
OpenSim: OpenSim 0.4, SVN build
OpenSim:
OpenSim: Performing compatibility checks... Environment is compatible.
OpenSim:
OpenSim: Starting...
OpenSim:
OpenSim: Creating new local console
OpenSim: Logs will be saved to current directory in .\region-console.log
OpenSim: [DATASTORE] [01-23 12:23:04] Attempting to load OpenSim.Framework.Data.SQLite.dll
OpenSim: [DATASTORE] [01-23 12:23:04] Sqlite - connecting: URI=file:OpenSim.db,version=3
OpenSim: [DATASTORE] [01-23 12:23:04] Added IRegionDataStore Interface
OpenSim: [ASSETSERVER] [01-23 12:23:04] Starting asset storage system
OpenSim: [SQLASSETSERVER] [01-23 12:23:04] AssetStorage: Attempting to load OpenSim.Framework.Data.SQLite.dll
OpenSim: [ASSETSTORAGE] [01-23 12:23:04] Added SQLite Asset storage engine 0.4.0.0
OpenSim: [ASSETSERVER] [01-23 12:23:04] Setting up asset database
OpenSim: [ASSETS] [01-23 12:23:04] Loading asset set .\assets\OpenSimAssetSet/OpenSimAssetSet.xml
OpenSim: [ASSETS] [01-23 12:23:04] Loading asset set .\assets\AnimationsAssetSet/AnimationsAssetSet.xml
OpenSim: [ASSETS] [01-23 12:23:04] Loading asset set .\assets\BodyPartsAssetSet/BodyPartsAssetSet.xml
OpenSim: [ASSETS] [01-23 12:23:04] Loading: [Hair][.\assets\BodyPartsAssetSet\newhair.dat]
OpenSim: [ASSETS] [01-23 12:23:04] Loading: [Skin][.\assets\BodyPartsAssetSet\base_skin.dat]
OpenSim: [ASSETS] [01-23 12:23:04] Loading: [Shape][.\assets\BodyPartsAssetSet\base_shape.dat]
OpenSim: [ASSETS] [01-23 12:23:04] Loading asset set .\assets\ClothingAssetSet/ClothingAssetSet.xml
OpenSim: [ASSETS] [01-23 12:23:04] Loading: [Shirt][.\assets\ClothingAssetSet\newshirt.dat]
OpenSim: [ASSETS] [01-23 12:23:04] Loading: [Pants][.\assets\ClothingAssetSet\newpants.dat]
OpenSim: [ASSETS] [01-23 12:23:04] Loading asset set .\assets\GesturesAssetSet/GesturesAssetSet.xml
OpenSim: [ASSETS] [01-23 12:23:04] Loading asset set .\assets\LandmarksAssetSet/LandmarksAssetSet.xml
OpenSim: [ASSETS] [01-23 12:23:04] Loading asset set .\assets\NotecardsAssetSet/NotecardsAssetSet.xml
OpenSim: [ASSETS] [01-23 12:23:04] Loading: [WelcomeNote][.\assets\NotecardsAssetSet\welcomeNote.txt]
OpenSim: [ASSETS] [01-23 12:23:04] Loading: [WelcomeNote][.\assets\NotecardsAssetSet\exampleNote.txt]
OpenSim: [ASSETS] [01-23 12:23:04] Loading asset set .\assets\ObjectsAssetSet/ObjectsAssetSet.xml
OpenSim: [ASSETS] [01-23 12:23:04] Loading asset set .\assets\PhotosAssetSet/PhotosAssetSet.xml
OpenSim: [ASSETS] [01-23 12:23:04] Loading asset set .\assets\ScriptsAssetSet/ScriptsAssetSet.xml
OpenSim: [ASSETS] [01-23 12:23:04] Loading: [llAbs][.\assets\ScriptsAssetSet\llAbs.lsl]
OpenSim: [ASSETS] [01-23 12:23:04] Loading: [llAcos][.\assets\ScriptsAssetSet\llAcos.lsl]
OpenSim: [ASSETS] [01-23 12:23:04] Loading: [llAddToLandBanList][.\assets\ScriptsAssetSet\llAddToLandBanList.lsl]
OpenSim: [ASSETS] [01-23 12:23:04] Loading: [llAddToLandPassList][.\assets\ScriptsAssetSet\llAddToLandPassList.lsl]
OpenSim: [ASSETS] [01-23 12:23:04] Loading: [llAdjustSoundVolume][.\assets\ScriptsAssetSet\llAdjustSoundVolume.lsl]
OpenSim: [ASSETS] [01-23 12:23:04] Loading: [llAllowInventoryDrop][.\assets\ScriptsAssetSet\llAllowInventoryDrop.lsl]
OpenSim: [ASSETS] [01-23 12:23:04] Loading: [llAngleBetween][.\assets\ScriptsAssetSet\llAngleBetween.lsl]
OpenSim: [ASSETS] [01-23 12:23:04] Loading: [llAsin][.\assets\ScriptsAssetSet\llAsin.lsl]
OpenSim: [ASSETS] [01-23 12:23:04] Loading: [llAtan2][.\assets\ScriptsAssetSet\llAtan2.lsl]
OpenSim: [ASSETS] [01-23 12:23:04] Loading: [llApplyImpulse][.\assets\ScriptsAssetSet\llApplyImpulse.lsl]
OpenSim: [ASSETS] [01-23 12:23:04] Loading: [llAvatarOnSitTarget][.\assets\ScriptsAssetSet\llAvatarOnSitTarget.lsl]
OpenSim: [ASSETS] [01-23 12:23:04] Loading: [llBase64ToString][.\assets\ScriptsAssetSet\llBase64ToString.lsl]
OpenSim: [ASSETS] [01-23 12:23:04] Loading: [llRemoveFromLandBanList][.\assets\ScriptsAssetSet\llRemoveFromLandBanList.lsl]
OpenSim: [ASSETS] [01-23 12:23:04] Loading: [llRemoveFromLandPassList][.\assets\ScriptsAssetSet\llRemoveFromLandPassList.lsl]
OpenSim: [ASSETS] [01-23 12:23:04] Loading: [llResetLandBanList][.\assets\ScriptsAssetSet\llResetLandBanList.lsl]
OpenSim: [ASSETS] [01-23 12:23:04] Loading: [llResetLandPassList][.\assets\ScriptsAssetSet\llResetLandPassList.lsl]
OpenSim: [ASSETS] [01-23 12:23:04] Loading: [llSay][.\assets\ScriptsAssetSet\llSay.lsl]
OpenSim: [ASSETS] [01-23 12:23:04] Loading: [llSetParcelMusicURL][.\assets\ScriptsAssetSet\llSetParcelMusicURL.lsl]
OpenSim: [ASSETS] [01-23 12:23:04] Loading: [llSetRot][.\assets\ScriptsAssetSet\llSetRot.lsl]
OpenSim: [ASSETS] [01-23 12:23:04] Loading asset set .\assets\SoundsAssetSet/SoundsAssetSet.xml
OpenSim: [ASSETS] [01-23 12:23:04] Loading asset set .\assets\TexturesAssetSet/TexturesAssetSet.xml
OpenSim: [ASSETS] [01-23 12:23:04] Loading: [femface][.\assets\TexturesAssetSet\femaleface.jp2]
OpenSim: [ASSETS] [01-23 12:23:04] Loading: [4-tile2][.\assets\TexturesAssetSet\4-tile2.jp2]
OpenSim: [ASSETS] [01-23 12:23:04] Loading: [4-tile3][.\assets\TexturesAssetSet\4-tile3.jp2]
OpenSim: [ASSETS] [01-23 12:23:04] Loading: [brick1_256][.\assets\TexturesAssetSet\brick1_256.jp2]
OpenSim: [ASSETS] [01-23 12:23:04] Loading: [brick2_256][.\assets\TexturesAssetSet\brick2_256.jp2]
OpenSim: [ASSETS] [01-23 12:23:04] Loading: [brick_mono][.\assets\TexturesAssetSet\brick_mono.jp2]
OpenSim: [ASSETS] [01-23 12:23:04] Loading: [cedar][.\assets\TexturesAssetSet\cedar.jp2]
OpenSim: [ASSETS] [01-23 12:23:04] Loading: [cement_block][.\assets\TexturesAssetSet\cement_block.jp2]
OpenSim: [ASSETS] [01-23 12:23:04] Loading: [clear][.\assets\TexturesAssetSet\clear.jp2]
OpenSim: [ASSETS] [01-23 12:23:04] Loading: [cobbles][.\assets\TexturesAssetSet\cobbles.jp2]
OpenSim: [ASSETS] [01-23 12:23:04] Loading: [creambrick][.\assets\TexturesAssetSet\creambrick.jp2]
OpenSim: [ASSETS] [01-23 12:23:04] Loading: [fgrass][.\assets\TexturesAssetSet\fgrass.jp2]
OpenSim: [ASSETS] [01-23 12:23:04] Loading: [glasstile2][.\assets\TexturesAssetSet\glasstile2.jp2]
OpenSim: [ASSETS] [01-23 12:23:04] Loading: [graniteblock][.\assets\TexturesAssetSet\graniteblock.jp2]
OpenSim: [ASSETS] [01-23 12:23:04] Loading: [grass][.\assets\TexturesAssetSet\grass.jp2]
OpenSim: [ASSETS] [01-23 12:23:04] Loading: [gravel][.\assets\TexturesAssetSet\gravel.jp2]
OpenSim: [ASSETS] [01-23 12:23:04] Loading: [greybrick][.\assets\TexturesAssetSet\greybrick.jp2]
OpenSim: [ASSETS] [01-23 12:23:04] Loading: [ivy][.\assets\TexturesAssetSet\ivy.jp2]
OpenSim: [ASSETS] [01-23 12:23:04] Loading: [mahogany][.\assets\TexturesAssetSet\mahogany.jp2]
OpenSim: [ASSETS] [01-23 12:23:04] Loading: [maple][.\assets\TexturesAssetSet\maple.jp2]
OpenSim: [ASSETS] [01-23 12:23:04] Loading: [mosaic02][.\assets\TexturesAssetSet\mosaic02.jp2]
OpenSim: [ASSETS] [01-23 12:23:04] Loading: [palm1][.\assets\TexturesAssetSet\palm1.jp2]
OpenSim: [ASSETS] [01-23 12:23:04] Loading: [papaya][.\assets\TexturesAssetSet\papaya.jp2]
OpenSim: [ASSETS] [01-23 12:23:04] Loading: [papaya_bark][.\assets\TexturesAssetSet\papaya_bark.jp2]
OpenSim: [ASSETS] [01-23 12:23:04] Loading: [pastelbrick][.\assets\TexturesAssetSet\pastelbrick.jp2]
OpenSim: [ASSETS] [01-23 12:23:04] Loading: [pine1_10m][.\assets\TexturesAssetSet\pine1_10m.jp2]
OpenSim: [ASSETS] [01-23 12:23:04] Loading: [poplar][.\assets\TexturesAssetSet\poplar.jp2]
OpenSim: [ASSETS] [01-23 12:23:04] Loading: [redtri_tile][.\assets\TexturesAssetSet\redtri_tile.jp2]
OpenSim: [ASSETS] [01-23 12:23:04] Loading: [rockbuilding][.\assets\TexturesAssetSet\rockbuilding.jp2]
OpenSim: [ASSETS] [01-23 12:23:04] Loading: [rockwallbig][.\assets\TexturesAssetSet\rockwallbig.jp2]
OpenSim: [ASSETS] [01-23 12:23:04] Loading: [roof01][.\assets\TexturesAssetSet\roof01.jp2]
OpenSim: [ASSETS] [01-23 12:23:04] Loading: [rooftiles1][.\assets\TexturesAssetSet\rooftiles1.jp2]
OpenSim: [ASSETS] [01-23 12:23:04] Loading: [rooftiles2_peach][.\assets\TexturesAssetSet\rooftiles2_peach.jp2]
OpenSim: [ASSETS] [01-23 12:23:04] Loading: [rooftiles2_roy][.\assets\TexturesAssetSet\rooftiles2_roy.jp2]
OpenSim: [ASSETS] [01-23 12:23:04] Loading: [saguaro_8m][.\assets\TexturesAssetSet\saguaro_8m.jp2]
OpenSim: [ASSETS] [01-23 12:23:04] Loading: [seawater][.\assets\TexturesAssetSet\seawater.jp2]
OpenSim: [ASSETS] [01-23 12:23:04] Loading: [snow1][.\assets\TexturesAssetSet\snow1.jp2]
OpenSim: [ASSETS] [01-23 12:23:04] Loading: [steel][.\assets\TexturesAssetSet\steel.jp2]
OpenSim: [ASSETS] [01-23 12:23:04] Loading: [stone1wall][.\assets\TexturesAssetSet\stone1wall.jp2]
OpenSim: [ASSETS] [01-23 12:23:04] Loading: [stonetile][.\assets\TexturesAssetSet\stonetile.jp2]
OpenSim: [ASSETS] [01-23 12:23:04] Loading: [street2][.\assets\TexturesAssetSet\street2.jp2]
OpenSim: [ASSETS] [01-23 12:23:04] Loading: [thatch][.\assets\TexturesAssetSet\thatch.jp2]
OpenSim: [ASSETS] [01-23 12:23:04] Loading: [water1][.\assets\TexturesAssetSet\water1.jp2]
OpenSim: [ASSETS] [01-23 12:23:04] Loading: [water3][.\assets\TexturesAssetSet\water3.jp2]
OpenSim: [ASSETS] [01-23 12:23:04] Loading: [Sea][.\assets\TexturesAssetSet\water3.jp2]
OpenSim: [ASSETS] [01-23 12:23:04] Loading: [wood1][.\assets\TexturesAssetSet\wood1.jp2]
OpenSim: [ASSETS] [01-23 12:23:04] Loading: [lolcat in ur assets][.\assets\TexturesAssetSet\peaches.jp2]
OpenSim: [ASSETS] [01-23 12:23:04] Loading: [bricks][.\assets\TexturesAssetSet\bricks.jp2]
OpenSim: [ASSETS] [01-23 12:23:04] Loading: [plywood][.\assets\TexturesAssetSet\plywood.jp2]
OpenSim: [ASSETS] [01-23 12:23:04] Loading: [rocks][.\assets\TexturesAssetSet\rocks.jp2]
OpenSim: [ASSETS] [01-23 12:23:04] Loading: [granite][.\assets\TexturesAssetSet\granite.jp2]
OpenSim: [ASSETS] [01-23 12:23:04] Loading: [hardwood][.\assets\TexturesAssetSet\hardwood.jp2]
OpenSim: [ASSETS] [01-23 12:23:04] Loading: [Map Base Texture][.\assets\TexturesAssetSet\map_base.jp2]
OpenSim: [ASSETS] [01-23 12:23:04] Loading: [Map Texture][.\assets\TexturesAssetSet\map1.jp2]
OpenSim: [ASSETS] [01-23 12:23:04] Loading: [Female Body Texture][.\assets\TexturesAssetSet\femalebody.jp2]
OpenSim: [ASSETS] [01-23 12:23:04] Loading: [Female Bottom Texture][.\assets\TexturesAssetSet\femalebottom.jp2]
OpenSim: [ASSETS] [01-23 12:23:04] Loading: [Female Face Texture][.\assets\TexturesAssetSet\femaleface.jp2]
OpenSim: [ASSETS] [01-23 12:23:04] Loading: [Moon][.\assets\TexturesAssetSet\moon.jp2]
OpenSim: [ASSETS] [01-23 12:23:04] Loading: [Cloud][.\assets\TexturesAssetSet\cloud.jp2]
OpenSim: [SQLITE] [01-23 12:23:04] Creating Asset d342e6c0b9d211dc95ff0800200c9a66
OpenSim: [SQLITE] [01-23 12:23:04] Asset exists, updating instead. You should fix the caller for this!
OpenSim: [SQLITE] [01-23 12:23:04] Loaded Remote Stored Asset: [d342e6c0-b9d2-11dc-95ff-0800200c9a66][13/18] "Hair": (817 bytes)
OpenSim: [SQLITE] [01-23 12:23:04] Creating Asset 77c41e3938f9f75a024e585989bbabbb
OpenSim: [SQLITE] [01-23 12:23:04] Asset exists, updating instead. You should fix the caller for this!
OpenSim: [SQLITE] [01-23 12:23:04] Loaded Remote Stored Asset: [77c41e39-38f9-f75a-024e-585989bbabbb][13/18] "Skin": (796 bytes)
OpenSim: [SQLITE] [01-23 12:23:04] Creating Asset 66c41e3938f9f75a024e585989bfab73
OpenSim: [SQLITE] [01-23 12:23:04] Asset exists, updating instead. You should fix the caller for this!
OpenSim: [SQLITE] [01-23 12:23:04] Loaded Remote Stored Asset: [66c41e39-38f9-f75a-024e-585989bfab73][13/18] "Shape": (1218 bytes)
OpenSim: [SQLITE] [01-23 12:23:04] Creating Asset 0000000038f91111024e222222111110
OpenSim: [SQLITE] [01-23 12:23:04] Asset exists, updating instead. You should fix the caller for this!
OpenSim: [SQLITE] [01-23 12:23:04] Loaded Remote Stored Asset: [00000000-38f9-1111-024e-222222111110][5/18] "Shirt": (597 bytes)
OpenSim: [SQLITE] [01-23 12:23:04] Creating Asset 0000000038f91111024e222222111120
OpenSim: [SQLITE] [01-23 12:23:04] Asset exists, updating instead. You should fix the caller for this!
OpenSim: [SQLITE] [01-23 12:23:04] Loaded Remote Stored Asset: [00000000-38f9-1111-024e-222222111120][5/18] "Pants": (582 bytes)
OpenSim: [SQLITE] [01-23 12:23:04] Creating Asset 00000000000022223333000000000001
OpenSim: [SQLITE] [01-23 12:23:04] Asset exists, updating instead. You should fix the caller for this!
OpenSim: [SQLITE] [01-23 12:23:04] Loaded Remote Stored Asset: [00000000-0000-2222-3333-000000000001][7/7] "WelcomeNote": (325 bytes)
OpenSim: [SQLITE] [01-23 12:23:04] Creating Asset 8d1ada50b9c711dc95ff0800200c9a66
OpenSim: [SQLITE] [01-23 12:23:04] Asset exists, updating instead. You should fix the caller for this!
OpenSim: [SQLITE] [01-23 12:23:04] Loaded Remote Stored Asset: [8d1ada50-b9c7-11dc-95ff-0800200c9a66][7/7] "WelcomeNote": (122 bytes)
OpenSim: [SQLITE] [01-23 12:23:04] Creating Asset 3b055e3fb19d11dc83140800200c9a66
OpenSim: [SQLITE] [01-23 12:23:04] Asset exists, updating instead. You should fix the caller for this!
OpenSim: [SQLITE] [01-23 12:23:04] Loaded Remote Stored Asset: [3b055e3f-b19d-11dc-8314-0800200c9a66][10/10] "llAbs": (121 bytes)
OpenSim: [SQLITE] [01-23 12:23:04] Creating Asset 6519bf39b19f11dc83140800200c9a66
OpenSim: [SQLITE] [01-23 12:23:04] Asset exists, updating instead. You should fix the caller for this!
OpenSim: [SQLITE] [01-23 12:23:04] Loaded Remote Stored Asset: [6519bf39-b19f-11dc-8314-0800200c9a66][10/10] "llAcos": (160 bytes)
OpenSim: [SQLITE] [01-23 12:23:05] Creating Asset 7ceba3f1b1a011dc83140800200c9a66
OpenSim: [SQLITE] [01-23 12:23:05] Asset exists, updating instead. You should fix the caller for this!
OpenSim: [SQLITE] [01-23 12:23:05] Loaded Remote Stored Asset: [7ceba3f1-b1a0-11dc-8314-0800200c9a66][10/10] "llAddToLandBanList": (1984 bytes)
OpenSim: [SQLITE] [01-23 12:23:05] Creating Asset 609047e7b39011dc83140800200c9a66
OpenSim: [SQLITE] [01-23 12:23:05] Asset exists, updating instead. You should fix the caller for this!
OpenSim: [SQLITE] [01-23 12:23:05] Loaded Remote Stored Asset: [609047e7-b390-11dc-8314-0800200c9a66][10/10] "llAddToLandPassList": (1984 bytes)
OpenSim: [SQLITE] [01-23 12:23:05] Creating Asset 56df4bcdb39311dc83140800200c9a66
OpenSim: [SQLITE] [01-23 12:23:05] Asset exists, updating instead. You should fix the caller for this!
OpenSim: [SQLITE] [01-23 12:23:05] Loaded Remote Stored Asset: [56df4bcd-b393-11dc-8314-0800200c9a66][10/10] "llAdjustSoundVolume": (306 bytes)
OpenSim: [SQLITE] [01-23 12:23:05] Creating Asset 54d6962db39411dc83140800200c9a66
OpenSim: [SQLITE] [01-23 12:23:05] Asset exists, updating instead. You should fix the caller for this!
OpenSim: [SQLITE] [01-23 12:23:05] Loaded Remote Stored Asset: [54d6962d-b394-11dc-8314-0800200c9a66][10/10] "llAllowInventoryDrop": (532 bytes)
OpenSim: [SQLITE] [01-23 12:23:05] Creating Asset 6b341609b34e11dc83140800200c9a66
OpenSim: [SQLITE] [01-23 12:23:05] Asset exists, updating instead. You should fix the caller for this!
OpenSim: [SQLITE] [01-23 12:23:05] Loaded Remote Stored Asset: [6b341609-b34e-11dc-8314-0800200c9a66][10/10] "llAngleBetween": (289 bytes)
OpenSim: [SQLITE] [01-23 12:23:05] Creating Asset 7e7422edb42511dc83140800200c9a66
OpenSim: [SQLITE] [01-23 12:23:05] Asset exists, updating instead. You should fix the caller for this!
OpenSim: [SQLITE] [01-23 12:23:05] Loaded Remote Stored Asset: [7e7422ed-b425-11dc-8314-0800200c9a66][10/10] "llAsin": (251 bytes)
OpenSim: [SQLITE] [01-23 12:23:05] Creating Asset 7e7422efb42511dc83140800200c9a66
OpenSim: [SQLITE] [01-23 12:23:05] Asset exists, updating instead. You should fix the caller for this!
OpenSim: [SQLITE] [01-23 12:23:05] Loaded Remote Stored Asset: [7e7422ef-b425-11dc-8314-0800200c9a66][10/10] "llAtan2": (298 bytes)
OpenSim: [SQLITE] [01-23 12:23:05] Creating Asset 714ec679b41911dc83140800200c9a66
OpenSim: [SQLITE] [01-23 12:23:05] Asset exists, updating instead. You should fix the caller for this!
OpenSim: [SQLITE] [01-23 12:23:05] Loaded Remote Stored Asset: [714ec679-b419-11dc-8314-0800200c9a66][10/10] "llApplyImpulse": (445 bytes)
OpenSim: [SQLITE] [01-23 12:23:05] Creating Asset 579fc821b42611dc83140800200c9a66
OpenSim: [SQLITE] [01-23 12:23:05] Asset exists, updating instead. You should fix the caller for this!
OpenSim: [SQLITE] [01-23 12:23:05] Loaded Remote Stored Asset: [579fc821-b426-11dc-8314-0800200c9a66][10/10] "llAvatarOnSitTarget": (505 bytes)
OpenSim: [SQLITE] [01-23 12:23:05] Creating Asset 1d4c71d9b42811dc83140800200c9a66
OpenSim: [SQLITE] [01-23 12:23:05] Asset exists, updating instead. You should fix the caller for this!
OpenSim: [SQLITE] [01-23 12:23:05] Loaded Remote Stored Asset: [1d4c71d9-b428-11dc-8314-0800200c9a66][10/10] "llBase64ToString": (136 bytes)
OpenSim: [SQLITE] [01-23 12:23:05] Creating Asset 299b2101b39211dc83140800200c9a66
OpenSim: [SQLITE] [01-23 12:23:05] Asset exists, updating instead. You should fix the caller for this!
OpenSim: [SQLITE] [01-23 12:23:05] Loaded Remote Stored Asset: [299b2101-b392-11dc-8314-0800200c9a66][10/10] "llRemoveFromLandBanList": (1984 bytes)
OpenSim: [SQLITE] [01-23 12:23:05] Creating Asset 299b2103b39211dc83140800200c9a66
OpenSim: [SQLITE] [01-23 12:23:05] Asset exists, updating instead. You should fix the caller for this!
OpenSim: [SQLITE] [01-23 12:23:05] Loaded Remote Stored Asset: [299b2103-b392-11dc-8314-0800200c9a66][10/10] "llRemoveFromLandPassList": (1984 bytes)
OpenSim: [SQLITE] [01-23 12:23:05] Creating Asset 366ac8e7b39111dc83140800200c9a66
OpenSim: [SQLITE] [01-23 12:23:05] Asset exists, updating instead. You should fix the caller for this!
OpenSim: [SQLITE] [01-23 12:23:05] Loaded Remote Stored Asset: [366ac8e7-b391-11dc-8314-0800200c9a66][10/10] "llResetLandBanList": (1984 bytes)
OpenSim: [SQLITE] [01-23 12:23:05] Creating Asset 366ac8e9b39111dc83140800200c9a66
OpenSim: [SQLITE] [01-23 12:23:05] Asset exists, updating instead. You should fix the caller for this!
OpenSim: [SQLITE] [01-23 12:23:05] Loaded Remote Stored Asset: [366ac8e9-b391-11dc-8314-0800200c9a66][10/10] "llResetLandPassList": (1984 bytes)
OpenSim: [SQLITE] [01-23 12:23:06] Creating Asset 3af51d21b38f11dc83140800200c9a66
OpenSim: [SQLITE] [01-23 12:23:06] Asset exists, updating instead. You should fix the caller for this!
OpenSim: [SQLITE] [01-23 12:23:06] Loaded Remote Stored Asset: [3af51d21-b38f-11dc-8314-0800200c9a66][10/10] "llSay": (109 bytes)
OpenSim: [SQLITE] [01-23 12:23:06] Creating Asset 3603a4f8b36011dc83140800200c9a66
OpenSim: [SQLITE] [01-23 12:23:06] Asset exists, updating instead. You should fix the caller for this!
OpenSim: [SQLITE] [01-23 12:23:06] Loaded Remote Stored Asset: [3603a4f8-b360-11dc-8314-0800200c9a66][10/10] "llSetParcelMusicURL": (177 bytes)
OpenSim: [SQLITE] [01-23 12:23:06] Creating Asset 220baef9b37611dc83140800200c9a66
OpenSim: [SQLITE] [01-23 12:23:06] Asset exists, updating instead. You should fix the caller for this!
OpenSim: [SQLITE] [01-23 12:23:06] Loaded Remote Stored Asset: [220baef9-b376-11dc-8314-0800200c9a66][10/10] "llSetRot": (299 bytes)
OpenSim: [SQLITE] [01-23 12:23:06] Creating Asset 00000000000022223333000000000099
OpenSim: [SQLITE] [01-23 12:23:06] Asset exists, updating instead. You should fix the caller for this!
OpenSim: [SQLITE] [01-23 12:23:06] Loaded Remote Stored Asset: [00000000-0000-2222-3333-000000000099][0/0] "femface": (76425 bytes)
OpenSim: [SQLITE] [01-23 12:23:06] Creating Asset 00000000000022223333100000001000
OpenSim: [SQLITE] [01-23 12:23:06] Asset exists, updating instead. You should fix the caller for this!
OpenSim: [SQLITE] [01-23 12:23:06] Loaded Remote Stored Asset: [00000000-0000-2222-3333-100000001000][0/0] "4-tile2": (24410 bytes)
OpenSim: [SQLITE] [01-23 12:23:06] Creating Asset 00000000000022223333100000001001
OpenSim: [SQLITE] [01-23 12:23:06] Asset exists, updating instead. You should fix the caller for this!
OpenSim: [SQLITE] [01-23 12:23:06] Loaded Remote Stored Asset: [00000000-0000-2222-3333-100000001001][0/0] "4-tile3": (98273 bytes)
OpenSim: [SQLITE] [01-23 12:23:06] Creating Asset 00000000000022223333100000001002
OpenSim: [SQLITE] [01-23 12:23:06] Asset exists, updating instead. You should fix the caller for this!
OpenSim: [SQLITE] [01-23 12:23:06] Loaded Remote Stored Asset: [00000000-0000-2222-3333-100000001002][0/0] "brick1_256": (24468 bytes)
OpenSim: [SQLITE] [01-23 12:23:06] Creating Asset 00000000000022223333100000001003
OpenSim: [SQLITE] [01-23 12:23:06] Asset exists, updating instead. You should fix the caller for this!
OpenSim: [SQLITE] [01-23 12:23:06] Loaded Remote Stored Asset: [00000000-0000-2222-3333-100000001003][0/0] "brick2_256": (24455 bytes)
OpenSim: [SQLITE] [01-23 12:23:06] Creating Asset 00000000000022223333100000001004
OpenSim: [SQLITE] [01-23 12:23:06] Asset exists, updating instead. You should fix the caller for this!
OpenSim: [SQLITE] [01-23 12:23:06] Loaded Remote Stored Asset: [00000000-0000-2222-3333-100000001004][0/0] "brick_mono": (23102 bytes)
OpenSim: [SQLITE] [01-23 12:23:06] Creating Asset 00000000000022223333100000001005
OpenSim: [SQLITE] [01-23 12:23:06] Asset exists, updating instead. You should fix the caller for this!
OpenSim: [SQLITE] [01-23 12:23:06] Loaded Remote Stored Asset: [00000000-0000-2222-3333-100000001005][0/0] "cedar": (76710 bytes)
OpenSim: [SQLITE] [01-23 12:23:06] Creating Asset 00000000000022223333100000001006
OpenSim: [SQLITE] [01-23 12:23:06] Asset exists, updating instead. You should fix the caller for this!
OpenSim: [SQLITE] [01-23 12:23:06] Loaded Remote Stored Asset: [00000000-0000-2222-3333-100000001006][0/0] "cement_block": (24538 bytes)
OpenSim: [SQLITE] [01-23 12:23:06] Creating Asset 00000000000022223333100000001007
OpenSim: [SQLITE] [01-23 12:23:06] Asset exists, updating instead. You should fix the caller for this!
OpenSim: [SQLITE] [01-23 12:23:06] Loaded Remote Stored Asset: [00000000-0000-2222-3333-100000001007][0/0] "clear": (330 bytes)
OpenSim: [SQLITE] [01-23 12:23:06] Creating Asset 00000000000022223333100000001008
OpenSim: [SQLITE] [01-23 12:23:06] Asset exists, updating instead. You should fix the caller for this!
OpenSim: [SQLITE] [01-23 12:23:06] Loaded Remote Stored Asset: [00000000-0000-2222-3333-100000001008][0/0] "cobbles": (98294 bytes)
OpenSim: [SQLITE] [01-23 12:23:07] Creating Asset 00000000000022223333100000001009
OpenSim: [SQLITE] [01-23 12:23:07] Asset exists, updating instead. You should fix the caller for this!
OpenSim: [SQLITE] [01-23 12:23:07] Loaded Remote Stored Asset: [00000000-0000-2222-3333-100000001009][0/0] "creambrick": (98132 bytes)
OpenSim: [SQLITE] [01-23 12:23:07] Creating Asset 00000000000022223333100000001010
OpenSim: [SQLITE] [01-23 12:23:07] Asset exists, updating instead. You should fix the caller for this!
OpenSim: [SQLITE] [01-23 12:23:07] Loaded Remote Stored Asset: [00000000-0000-2222-3333-100000001010][0/0] "fgrass": (32597 bytes)
OpenSim: [SQLITE] [01-23 12:23:07] Creating Asset 00000000000022223333100000001011
OpenSim: [SQLITE] [01-23 12:23:07] Asset exists, updating instead. You should fix the caller for this!
OpenSim: [SQLITE] [01-23 12:23:07] Loaded Remote Stored Asset: [00000000-0000-2222-3333-100000001011][0/0] "glasstile2": (393170 bytes)
OpenSim: [SQLITE] [01-23 12:23:07] Creating Asset 00000000000022223333100000001012
OpenSim: [SQLITE] [01-23 12:23:07] Asset exists, updating instead. You should fix the caller for this!
OpenSim: [SQLITE] [01-23 12:23:07] Loaded Remote Stored Asset: [00000000-0000-2222-3333-100000001012][0/0] "graniteblock": (98271 bytes)
OpenSim: [SQLITE] [01-23 12:23:07] Creating Asset 00000000000022223333100000001013
OpenSim: [SQLITE] [01-23 12:23:07] Asset exists, updating instead. You should fix the caller for this!
OpenSim: [SQLITE] [01-23 12:23:07] Loaded Remote Stored Asset: [00000000-0000-2222-3333-100000001013][0/0] "grass": (393153 bytes)
OpenSim: [SQLITE] [01-23 12:23:07] Creating Asset 00000000000022223333100000001014
OpenSim: [SQLITE] [01-23 12:23:07] Asset exists, updating instead. You should fix the caller for this!
OpenSim: [SQLITE] [01-23 12:23:07] Loaded Remote Stored Asset: [00000000-0000-2222-3333-100000001014][0/0] "gravel": (392995 bytes)
OpenSim: [SQLITE] [01-23 12:23:07] Creating Asset 00000000000022223333100000001015
OpenSim: [SQLITE] [01-23 12:23:07] Asset exists, updating instead. You should fix the caller for this!
OpenSim: [SQLITE] [01-23 12:23:07] Loaded Remote Stored Asset: [00000000-0000-2222-3333-100000001015][0/0] "greybrick": (393124 bytes)
OpenSim: [SQLITE] [01-23 12:23:08] Creating Asset 00000000000022223333100000001016
OpenSim: [SQLITE] [01-23 12:23:08] Asset exists, updating instead. You should fix the caller for this!
OpenSim: [SQLITE] [01-23 12:23:08] Loaded Remote Stored Asset: [00000000-0000-2222-3333-100000001016][0/0] "ivy": (393100 bytes)
OpenSim: [SQLITE] [01-23 12:23:08] Creating Asset 00000000000022223333100000001017
OpenSim: [SQLITE] [01-23 12:23:08] Asset exists, updating instead. You should fix the caller for this!
OpenSim: [SQLITE] [01-23 12:23:08] Loaded Remote Stored Asset: [00000000-0000-2222-3333-100000001017][0/0] "mahogany": (98250 bytes)
OpenSim: [SQLITE] [01-23 12:23:08] Creating Asset 00000000000022223333100000001018
OpenSim: [SQLITE] [01-23 12:23:08] Asset exists, updating instead. You should fix the caller for this!
OpenSim: [SQLITE] [01-23 12:23:08] Loaded Remote Stored Asset: [00000000-0000-2222-3333-100000001018][0/0] "maple": (98125 bytes)
OpenSim: [SQLITE] [01-23 12:23:08] Creating Asset 00000000000022223333100000001019
OpenSim: [SQLITE] [01-23 12:23:08] Asset exists, updating instead. You should fix the caller for this!
OpenSim: [SQLITE] [01-23 12:23:08] Loaded Remote Stored Asset: [00000000-0000-2222-3333-100000001019][0/0] "mosaic02": (98286 bytes)
OpenSim: [SQLITE] [01-23 12:23:08] Creating Asset 00000000000022223333100000001020
OpenSim: [SQLITE] [01-23 12:23:08] Asset exists, updating instead. You should fix the caller for this!
OpenSim: [SQLITE] [01-23 12:23:08] Loaded Remote Stored Asset: [00000000-0000-2222-3333-100000001020][0/0] "palm1": (65526 bytes)
OpenSim: [SQLITE] [01-23 12:23:08] Creating Asset 00000000000022223333100000001021
OpenSim: [SQLITE] [01-23 12:23:08] Asset exists, updating instead. You should fix the caller for this!
OpenSim: [SQLITE] [01-23 12:23:08] Loaded Remote Stored Asset: [00000000-0000-2222-3333-100000001021][0/0] "papaya": (65387 bytes)
OpenSim: [SQLITE] [01-23 12:23:08] Creating Asset 00000000000022223333100000001022
OpenSim: [SQLITE] [01-23 12:23:08] Asset exists, updating instead. You should fix the caller for this!
OpenSim: [SQLITE] [01-23 12:23:08] Loaded Remote Stored Asset: [00000000-0000-2222-3333-100000001022][0/0] "papaya_bark": (12254 bytes)
OpenSim: [SQLITE] [01-23 12:23:08] Creating Asset 00000000000022223333100000001023
OpenSim: [SQLITE] [01-23 12:23:08] Asset exists, updating instead. You should fix the caller for this!
OpenSim: [SQLITE] [01-23 12:23:08] Loaded Remote Stored Asset: [00000000-0000-2222-3333-100000001023][0/0] "pastelbrick": (196352 bytes)
OpenSim: [SQLITE] [01-23 12:23:08] Creating Asset 00000000000022223333100000001024
OpenSim: [SQLITE] [01-23 12:23:08] Asset exists, updating instead. You should fix the caller for this!
OpenSim: [SQLITE] [01-23 12:23:08] Loaded Remote Stored Asset: [00000000-0000-2222-3333-100000001024][0/0] "pine1_10m": (65485 bytes)
OpenSim: [SQLITE] [01-23 12:23:08] Creating Asset 00000000000022223333100000001025
OpenSim: [SQLITE] [01-23 12:23:08] Asset exists, updating instead. You should fix the caller for this!
OpenSim: [SQLITE] [01-23 12:23:08] Loaded Remote Stored Asset: [00000000-0000-2222-3333-100000001025][0/0] "poplar": (16375 bytes)
OpenSim: [SQLITE] [01-23 12:23:08] Creating Asset 00000000000022223333100000001026
OpenSim: [SQLITE] [01-23 12:23:08] Asset exists, updating instead. You should fix the caller for this!
OpenSim: [SQLITE] [01-23 12:23:08] Loaded Remote Stored Asset: [00000000-0000-2222-3333-100000001026][0/0] "redtri_tile": (98187 bytes)
OpenSim: [SQLITE] [01-23 12:23:09] Creating Asset 00000000000022223333100000001027
OpenSim: [SQLITE] [01-23 12:23:09] Asset exists, updating instead. You should fix the caller for this!
OpenSim: [SQLITE] [01-23 12:23:09] Loaded Remote Stored Asset: [00000000-0000-2222-3333-100000001027][0/0] "rockbuilding": (24251 bytes)
OpenSim: [SQLITE] [01-23 12:23:09] Creating Asset 00000000000022223333100000001028
OpenSim: [SQLITE] [01-23 12:23:09] Asset exists, updating instead. You should fix the caller for this!
OpenSim: [SQLITE] [01-23 12:23:09] Loaded Remote Stored Asset: [00000000-0000-2222-3333-100000001028][0/0] "rockwallbig": (98223 bytes)
OpenSim: [SQLITE] [01-23 12:23:09] Creating Asset 00000000000022223333100000001029
OpenSim: [SQLITE] [01-23 12:23:09] Asset exists, updating instead. You should fix the caller for this!
OpenSim: [SQLITE] [01-23 12:23:09] Loaded Remote Stored Asset: [00000000-0000-2222-3333-100000001029][0/0] "roof01": (24310 bytes)
OpenSim: [SQLITE] [01-23 12:23:09] Creating Asset 00000000000022223333100000001030
OpenSim: [SQLITE] [01-23 12:23:09] Asset exists, updating instead. You should fix the caller for this!
OpenSim: [SQLITE] [01-23 12:23:09] Loaded Remote Stored Asset: [00000000-0000-2222-3333-100000001030][0/0] "rooftiles1": (6121 bytes)
OpenSim: [SQLITE] [01-23 12:23:09] Creating Asset 00000000000022223333100000001031
OpenSim: [SQLITE] [01-23 12:23:09] Asset exists, updating instead. You should fix the caller for this!
OpenSim: [SQLITE] [01-23 12:23:09] Loaded Remote Stored Asset: [00000000-0000-2222-3333-100000001031][0/0] "rooftiles2_peach": (24548 bytes)
OpenSim: [SQLITE] [01-23 12:23:09] Creating Asset 00000000000022223333100000001032
OpenSim: [SQLITE] [01-23 12:23:09] Asset exists, updating instead. You should fix the caller for this!
OpenSim: [SQLITE] [01-23 12:23:09] Loaded Remote Stored Asset: [00000000-0000-2222-3333-100000001032][0/0] "rooftiles2_roy": (24444 bytes)
OpenSim: [SQLITE] [01-23 12:23:09] Creating Asset 00000000000022223333100000001033
OpenSim: [SQLITE] [01-23 12:23:09] Asset exists, updating instead. You should fix the caller for this!
OpenSim: [SQLITE] [01-23 12:23:09] Loaded Remote Stored Asset: [00000000-0000-2222-3333-100000001033][0/0] "saguaro_8m": (63056 bytes)
OpenSim: [SQLITE] [01-23 12:23:09] Creating Asset 00000000000022223333100000001034
OpenSim: [SQLITE] [01-23 12:23:09] Asset exists, updating instead. You should fix the caller for this!
OpenSim: [SQLITE] [01-23 12:23:09] Loaded Remote Stored Asset: [00000000-0000-2222-3333-100000001034][0/0] "seawater": (98285 bytes)
OpenSim: [SQLITE] [01-23 12:23:09] Creating Asset 00000000000022223333100000001035
OpenSim: [SQLITE] [01-23 12:23:09] Asset exists, updating instead. You should fix the caller for this!
OpenSim: [SQLITE] [01-23 12:23:09] Loaded Remote Stored Asset: [00000000-0000-2222-3333-100000001035][0/0] "snow1": (97993 bytes)
OpenSim: [SQLITE] [01-23 12:23:09] Creating Asset 00000000000022223333100000001036
OpenSim: [SQLITE] [01-23 12:23:09] Asset exists, updating instead. You should fix the caller for this!
OpenSim: [SQLITE] [01-23 12:23:09] Loaded Remote Stored Asset: [00000000-0000-2222-3333-100000001036][0/0] "steel": (98186 bytes)
OpenSim: [SQLITE] [01-23 12:23:10] Creating Asset 00000000000022223333100000001037
OpenSim: [SQLITE] [01-23 12:23:10] Asset exists, updating instead. You should fix the caller for this!
OpenSim: [SQLITE] [01-23 12:23:10] Loaded Remote Stored Asset: [00000000-0000-2222-3333-100000001037][0/0] "stone1wall": (98251 bytes)
OpenSim: [SQLITE] [01-23 12:23:10] Creating Asset 00000000000022223333100000001038
OpenSim: [SQLITE] [01-23 12:23:10] Asset exists, updating instead. You should fix the caller for this!
OpenSim: [SQLITE] [01-23 12:23:10] Loaded Remote Stored Asset: [00000000-0000-2222-3333-100000001038][0/0] "stonetile": (393159 bytes)
OpenSim: [SQLITE] [01-23 12:23:10] Creating Asset 00000000000022223333100000001039
OpenSim: [SQLITE] [01-23 12:23:10] Asset exists, updating instead. You should fix the caller for this!
OpenSim: [SQLITE] [01-23 12:23:10] Loaded Remote Stored Asset: [00000000-0000-2222-3333-100000001039][0/0] "street2": (196334 bytes)
OpenSim: [SQLITE] [01-23 12:23:10] Creating Asset 00000000000022223333100000001040
OpenSim: [SQLITE] [01-23 12:23:10] Asset exists, updating instead. You should fix the caller for this!
OpenSim: [SQLITE] [01-23 12:23:10] Loaded Remote Stored Asset: [00000000-0000-2222-3333-100000001040][0/0] "thatch": (98178 bytes)
OpenSim: [SQLITE] [01-23 12:23:10] Creating Asset 00000000000022223333100000001041
OpenSim: [SQLITE] [01-23 12:23:10] Asset exists, updating instead. You should fix the caller for this!
OpenSim: [SQLITE] [01-23 12:23:10] Loaded Remote Stored Asset: [00000000-0000-2222-3333-100000001041][0/0] "water1": (98298 bytes)
OpenSim: [SQLITE] [01-23 12:23:10] Creating Asset 00000000000022223333100000001042
OpenSim: [SQLITE] [01-23 12:23:10] Asset exists, updating instead. You should fix the caller for this!
OpenSim: [SQLITE] [01-23 12:23:10] Loaded Remote Stored Asset: [00000000-0000-2222-3333-100000001042][0/0] "water3": (98190 bytes)
OpenSim: [SQLITE] [01-23 12:23:10] Creating Asset 2bfd38847e2769b9ba3a3e673f680004
OpenSim: [SQLITE] [01-23 12:23:10] Asset exists, updating instead. You should fix the caller for this!
OpenSim: [SQLITE] [01-23 12:23:10] Loaded Remote Stored Asset: [2bfd3884-7e27-69b9-ba3a-3e673f680004][0/0] "Sea": (98190 bytes)
OpenSim: [SQLITE] [01-23 12:23:10] Creating Asset 00000000000022223333100000001043
OpenSim: [SQLITE] [01-23 12:23:10] Asset exists, updating instead. You should fix the caller for this!
OpenSim: [SQLITE] [01-23 12:23:10] Loaded Remote Stored Asset: [00000000-0000-2222-3333-100000001043][0/0] "wood1": (24522 bytes)
OpenSim: [SQLITE] [01-23 12:23:10] Creating Asset 13371337133713371337133713371337
OpenSim: [SQLITE] [01-23 12:23:10] Asset exists, updating instead. You should fix the caller for this!
OpenSim: [SQLITE] [01-23 12:23:10] Loaded Remote Stored Asset: [13371337-1337-1337-1337-133713371337][0/0] "lolcat in ur assets": (98845 bytes)
OpenSim: [SQLITE] [01-23 12:23:10] Creating Asset 00000000000011119999000000000001
OpenSim: [SQLITE] [01-23 12:23:10] Asset exists, updating instead. You should fix the caller for this!
OpenSim: [SQLITE] [01-23 12:23:10] Loaded Remote Stored Asset: [00000000-0000-1111-9999-000000000001][0/0] "bricks": (82167 bytes)
OpenSim: [SQLITE] [01-23 12:23:11] Creating Asset 8955674724cb43ed920b47caed15465f
OpenSim: [SQLITE] [01-23 12:23:11] Asset exists, updating instead. You should fix the caller for this!
OpenSim: [SQLITE] [01-23 12:23:11] Loaded Remote Stored Asset: [89556747-24cb-43ed-920b-47caed15465f][0/0] "plywood": (79234 bytes)
OpenSim: [SQLITE] [01-23 12:23:11] Creating Asset 00000000000011119999000000000003
OpenSim: [SQLITE] [01-23 12:23:11] Asset exists, updating instead. You should fix the caller for this!
OpenSim: [SQLITE] [01-23 12:23:11] Loaded Remote Stored Asset: [00000000-0000-1111-9999-000000000003][0/0] "rocks": (82167 bytes)
OpenSim: [SQLITE] [01-23 12:23:11] Creating Asset 00000000000011119999000000000004
OpenSim: [SQLITE] [01-23 12:23:11] Asset exists, updating instead. You should fix the caller for this!
OpenSim: [SQLITE] [01-23 12:23:11] Loaded Remote Stored Asset: [00000000-0000-1111-9999-000000000004][0/0] "granite": (82167 bytes)
OpenSim: [SQLITE] [01-23 12:23:11] Creating Asset 00000000000011119999000000000005
OpenSim: [SQLITE] [01-23 12:23:11] Asset exists, updating instead. You should fix the caller for this!
OpenSim: [SQLITE] [01-23 12:23:11] Loaded Remote Stored Asset: [00000000-0000-1111-9999-000000000005][0/0] "hardwood": (98231 bytes)
OpenSim: [SQLITE] [01-23 12:23:11] Creating Asset 00000000000011119999000000000006
OpenSim: [SQLITE] [01-23 12:23:11] Asset exists, updating instead. You should fix the caller for this!
OpenSim: [SQLITE] [01-23 12:23:11] Loaded Remote Stored Asset: [00000000-0000-1111-9999-000000000006][0/0] "Map Base Texture": (153 bytes)
OpenSim: [SQLITE] [01-23 12:23:11] Creating Asset 00000000000011119999000000000007
OpenSim: [SQLITE] [01-23 12:23:11] Asset exists, updating instead. You should fix the caller for this!
OpenSim: [SQLITE] [01-23 12:23:11] Loaded Remote Stored Asset: [00000000-0000-1111-9999-000000000007][0/0] "Map Texture": (570 bytes)
OpenSim: [SQLITE] [01-23 12:23:11] Creating Asset 00000000000011119999000000000010
OpenSim: [SQLITE] [01-23 12:23:11] Asset exists, updating instead. You should fix the caller for this!
OpenSim: [SQLITE] [01-23 12:23:11] Loaded Remote Stored Asset: [00000000-0000-1111-9999-000000000010][0/0] "Female Body Texture": (56124 bytes)
OpenSim: [SQLITE] [01-23 12:23:11] Creating Asset 00000000000011119999000000000011
OpenSim: [SQLITE] [01-23 12:23:11] Asset exists, updating instead. You should fix the caller for this!
OpenSim: [SQLITE] [01-23 12:23:11] Loaded Remote Stored Asset: [00000000-0000-1111-9999-000000000011][0/0] "Female Bottom Texture": (54574 bytes)
OpenSim: [SQLITE] [01-23 12:23:11] Creating Asset 00000000000011119999000000000012
OpenSim: [SQLITE] [01-23 12:23:11] Asset exists, updating instead. You should fix the caller for this!
OpenSim: [SQLITE] [01-23 12:23:11] Loaded Remote Stored Asset: [00000000-0000-1111-9999-000000000012][0/0] "Female Face Texture": (76425 bytes)
OpenSim: [SQLITE] [01-23 12:23:11] Creating Asset ec4b9f0bd00845c696a401dd947ac621
OpenSim: [SQLITE] [01-23 12:23:11] Asset exists, updating instead. You should fix the caller for this!
OpenSim: [SQLITE] [01-23 12:23:11] Loaded Remote Stored Asset: [ec4b9f0b-d008-45c6-96a4-01dd947ac621][0/0] "Moon": (32741 bytes)
OpenSim: [SQLITE] [01-23 12:23:11] Creating Asset dc4b9f0bd00845c696a401dd947ac621
OpenSim: [SQLITE] [01-23 12:23:11] Asset exists, updating instead. You should fix the caller for this!
OpenSim: [SQLITE] [01-23 12:23:11] Loaded Remote Stored Asset: [dc4b9f0b-d008-45c6-96a4-01dd947ac621][0/0] "Cloud": (23852 bytes)
OpenSim: [SQLITE] [01-23 12:23:11] Attempting commit
OpenSim: [ASSETSTORAGE] [01-23 12:23:11] Creating Asset cache
OpenSim: [REGION] [01-23 12:23:11] Starting HTTP server
OpenSim: [HTTPD] [01-23 12:23:11] Starting up HTTP Server
OpenSim: [HTTPD] [01-23 12:23:11] Spawned main thread OK
OpenSim: [AGENTINVENTORY] [01-23 12:23:11] Inventorystorage: Attempting to load OpenSim.Framework.Data.SQLite.dll
OpenSim: [INVENTORY] [01-23 12:23:11] Sqlite - connecting: inventoryStore.db
OpenSim: [HTTPD] [01-23 12:23:11] Error - Operation is not supported on this platform.
OpenSim: [DATASTORE] [01-23 12:23:12] Populated Intentory Folders Definitions
OpenSim: [DATASTORE] [01-23 12:23:12] Populated Intentory Items Definitions
OpenSim: [AGENTINVENTORY] [01-23 12:23:12] Added IInventoryData Interface
OpenSim: [USERSTORAGE] [01-23 12:23:12] Attempting to load OpenSim.Framework.Data.SQLite.dll
OpenSim: [USERSTORAGE] [01-23 12:23:12] Found 7 interfaces.
OpenSim: [USERSTORAGE] [01-23 12:23:12] Added IUserData Interface
OpenSim: [LIBRARYINVENTORY] [01-23 12:23:12] Loading library inventory
OpenSim: [LIBRARYINVENTORY] [01-23 12:23:12] Loading libraries control file .\inventory\Libraries.xml
OpenSim: [PLUGINS] [01-23 12:23:12] Loading 2 OpenSim application plugins
OpenSim: [LOADREGIONS] [01-23 12:23:12] Load Regions addin being initialised
OpenSim: [LOADREGIONS] [01-23 12:23:12] Loading Region Info from filesystem
OpenSim: [CONFIG] [01-23 12:23:12] Calling Configuration Load Function...
OpenSim: [LOADREGIONS] [01-23 12:23:12] Creating Region: Openlife Island (ThreadID: 1)
OpenSim: [SCENE] [01-23 12:23:12] Creating new entitities instance
OpenSim: [SCENE] [01-23 12:23:12] Creating LandMap
OpenSim: [DATASTORE] [01-23 12:23:12] Loaded terrain revision r1201044159
OpenSim: [CONFIG] [01-23 12:23:13] Calling Configuration Load Function...
OpenSim: [ASSETCACHE] [01-23 12:23:13] Adding temporary texture [2ecd9f61-016e-4ca4-a07b-ce93b480f522]: Added to cache.
OpenSim: [PHYSICS] [01-23 12:23:13] Added meshing engine: ZeroMesher
OpenSim: [PHYSICS] [01-23 12:23:13] Added physics engine: basicphysics
OpenSim: [PHYSICS] [01-23 12:23:13] Added physics engine: modified_BulletX
OpenSim: [PHYSICS] [01-23 12:23:13] Added meshing engine: Meshmerizer
OpenSim: [PHYSICS] [01-23 12:23:13] Added physics engine: OpenDynamicsEngine
OpenSim: [PHYSICS] [01-23 12:23:13] Added physics engine: RealPhysX
OpenSim: [PHYSICS] [01-23 12:23:13] Added physics engine: POS
OpenSim: [PHYSICS] [01-23 12:23:13] creating meshing engine ZeroMesher
OpenSim: [PHYSICS] [01-23 12:23:13] creating OpenDynamicsEngine
OpenSim: [PARCEL] [01-23 12:23:13] Found master avatar [6e4ebd11-1d4d-43fa-9ced-056bb239c36c]
OpenSim: [SCENE] [01-23 12:23:13] Loading objects from datastore
OpenSim: [DATASTORE] [01-23 12:23:13] Loaded 3 prims for region: b3ba0155-7f86-4879-8745-ce4c2af2b8aa
OpenSim: [DATASTORE] [01-23 12:23:13] Loading inventory for Primitive, f5f875c2-8202-4ecd-9b7a-ceb4288ebf10
OpenSim: [DATASTORE] [01-23 12:23:13] Loading inventory for Primitive, ffe1a2c9-a2b9-4be7-839c-cb784c4377cf
OpenSim: [DATASTORE] [01-23 12:23:13] Loading inventory for Primitive, c05c6573-3006-4b50-9ace-319b0c5f8d7e
OpenSim: [SCENE] [01-23 12:23:13] Loaded 3 SceneObject(s)
OpenSim: [SCENE] [01-23 12:23:13] Loading land objects from storage
OpenSim: [SCENE] [01-23 12:23:13] Starting timer
OpenSim: [MODULES] [01-23 12:23:13] Loading Region's modules
OpenSim: [MODULES] [01-23 12:23:14] Could not load types for [OpenSim.DataStore.MonoSqlite, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null].
OpenSim: [MODULES] [01-23 12:23:14] Found Module Library [C:\Dokumente und Einstellungen\Raffaela Krammer.EUROPA-P4TD8U8P\Desktop\Opensim_Standalone3152_RtR\OpenSim.Region.Environment.dll]
OpenSim: [MODULES] [01-23 12:23:14] [SunModule]: Initializing.
OpenSim: [MODULES] [01-23 12:23:14] [InstantMessageModule]: Loading Shared Module.
OpenSim: [MODULES] [01-23 12:23:14] [ChatModule]: Loading Shared Module.
OpenSim: [MODULES] [01-23 12:23:14] [Default
Avatar [libary:119e942327][Spielfigur] in [SecondLife], welche von einem [Spieler] gesteuert wird. In [SecondLife] kann ein [Avatar] jederzeit beliebig sein Aussehen und Geschlecht ändern.[/libary:119e942327] Factory]: Loading Shared Module.
OpenSim: [MODULES] [01-23 12:23:14] [TextureDownloadModule]: Initializing.
OpenSim: [MODULES] [01-23 12:23:14] [WorldCommModule]: Initializing.
OpenSim: [MODULES] [01-23 12:23:14] [LoadImageURL]: Loading Shared Module.
OpenSim: [MODULES] [01-23 12:23:14] [XMLRPCModule]: Loading Shared Module.
OpenSim: [MODULES] [01-23 12:23:14] [AssetDownloadModule]: Loading Shared Module.
OpenSim: [MODULES] [01-23 12:23:14] [InventoryModule]: Initializing.
OpenSim: [MODULES] [01-23 12:23:14] [HttpScriptRequests]: Loading Shared Module.
OpenSim: [MODULES] [01-23 12:23:14] [XferModule]: Initializing.
OpenSim: [MODULES] [01-23 12:23:14] [DynamicTextureModule]: Loading Shared Module.
OpenSim: [MODULES] [01-23 12:23:14] [AvatarProfilesModule]: Initializing.
OpenSim: [MODULES] [01-23 12:23:14] [GroupsModule]: Initializing.
OpenSim: [MODULES] [01-23 12:23:14] [FriendsModule]: Initializing.
OpenSim: [MODULES] [01-23 12:23:14] Found Module Library [C:\Dokumente und Einstellungen\Raffaela Krammer.EUROPA-P4TD8U8P\Desktop\Opensim_Standalone3152_RtR\OpenSim.Region.ExtensionsScriptModule.dll]
OpenSim: [MODULES] [01-23 12:23:14] [ExtensionsScriptingModule]: Initializing.
OpenSim: [SCRIPTMODULE] [01-23 12:23:14] Initialising Extensions Scripting Module
OpenSim: [MODULES] [01-23 12:23:14] Loading scripting engine modules
OpenSim: [MODULES] [01-23 12:23:14] Found Module Library [ScriptEngines\OpenSim.Region.ScriptEngine.DotNetEngine.dll]
OpenSim: [MODULES] [01-23 12:23:14] [DotNetEngine]: Initializing.
OpenSim: [SCRIPTENGINE] [01-23 12:23:14] DotNet &
LSL [libary:119e942327]Abkürzung für [LindenScriptingLanguage], [Scriptsprache] in [SecondLife][/libary:119e942327] ScriptEngine initializing
OpenSim: [SCRIPTENGINE] [01-23 12:23:14] Hooking up to server events
OpenSim: [CHAT] [01-23 12:23:14] No IRC config information, skipping IRC bridge configuration
OpenSim: [PRIMINVENTORY] [01-23 12:23:14] Starting scripts in scene
OpenSim: [SERVER] [01-23 12:23:14] Opening UDP socket on 9000
OpenSim: [SERVER] [01-23 12:23:14] UDP socket bound, getting ready to listen
OpenSim: [SERVER] [01-23 12:23:14] Listening...
OpenSim: [STARTUP] [01-23 12:23:14] No startup command script specified. Moving on...
OpenSim: [STARTUP] [01-23 12:23:14] Startup complete, serving 1 region(s)
OpenSim: [01-23 12:23:14] Region# :
OpenSim: [ASSETCACHE] [01-23 12:23:19] Adding temporary texture [f0b15d3b-0d12-4513-bb08-faa7ce118c49]: Added to cache.
OpenSim: [DATASTORE] [01-23 12:23:20] Storing terrain revision r1201044200